Welcome to the Frog Swamp Map Update!

-The map is now larger

-The camera locations are optimized

-The frogs swim better

-More plants to enjoy

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Right and left click to change view.

These frogs are special. They can jump around, sit still, croak, and even sleep. Amazing!

Hover over reeds to push them aside.

Thanks to leet_loves_space for the suggestions.

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorCodeGnat
GenreSimulation
Made withUnity
Tags2D, Frogs, Unity

Development log

Comments

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(+2)

I personally like watching frogs in there natural habitat and although it would be a hell of a time to implant here's how it works frogs often only hop when on land and the only do so if they feel invaded if something unnatural come too close they run away in the water they hide and blend into the greenery at the surface Lilly pads and other plants then when they feel threatened the dash under the water and there they hide under the surface amongst the decaying plants and go very far down in little tunnels of the dead stuff many swamps are much deeper than you think they can breathe for a very very long time underwater but the thing that can capture real frogs is the feer of the mouse where it gets in a radius of the frog then the frog hops of swims away they mainly sleep with there eyes open too they dont have eye lids.

Thanks for the paragraph!

Ok, so let me list out some things that you just suggested:

1. Somehow remove the eyelid. I think that I could add cartoony zzzs to indicate them sleeping, because it would weird to not have the eyes closed but have no indication of sleep. Good point, thanks for the info.

2. Add more plants and underwater features. This sounds like a good idea, as it would not be too difficult to have lily pads and other things that float on the top of the water. I would probably add them in as animations because the frogs rarely interact, or maybe make them one sided.

Let me explain something about my program real quick: the frogs have two main states: on land and in water. When they're in the water, they're taken over by proper pathfinding (A* to be exact) and they can move very well, although with some hiccups. When on land, they only know if they're in the air, and if there's land in front of them, besides that, they randomly cycle through sleeping, idling, croaking, and jumping around. When on land, they're not very smart, and don't know what's around them. I don't have proper proper pathfinding for complex land movement, but I maybe can pull something off where they try to find the closest water source to move into. This could be achieved with raycasting, but I'm not going to go too in depth as this is just analyzing your suggestions.

3. Blending in is a good idea, and that would just be a biproduct of the greenery and frogs both being green.

4. Tunnels are very easy to add and that idea is actually a very good addition, as I could have small underwater areas.

Here are some points that I would like to examine:

1. The camera is a bit restrictive. I think that someone watching frogs would like to freely move and even lock onto a specific frog just to watch.

2. I'm going to avoid adding life cycles, mating, and growth, as well as time of day because I want this to be a really idle game.

3. One idea that I had is that you could hear frogs in a "3D space" e.g. the farther away, the quieter, and also it would pan on headphones. This is fairly easy to implement.

4. I could actually add frogs with random pitches for their croaks and have a modifier, just an idea.

5. Another nice idea is to choose how many frogs in the area when you load it up, I think that people would like it.

6. I think that underwater bubbles would be nice, do you? On the frogs, I think it would cool.

7. I think that an underwater warping effect like waves would be cool, I could try and implement something like from my previous game because I already have a lot made.

Please give me feedback and respond on these points:

1. How is the swimming? -I really made a point of making them stroke each stroke individually because that's how I think frogs swim.

2. Can you give me some good plants to add? e.g. lilypad, underwater kelp, other items.

Thanks for responding thoughtfully, I never knew that someone would like a little simulation of a few frogs hopping around so much!

Have a great day,

Cheers, 

          Alex

(1 edit) (+1)

this is a lot to respond to 

1 frog don't actively sleep it is more like resting and the eyes are open for safety purposes no zzz required cuz no sleep

2 one thing for the reeds is once something touches a reed, it sways then goes to normal until it moves again

3 the issues for the on-land could be fixed with it checks if left and right are possible jumping locations then have the frog jump away first if that isn't possible then jump towards repeatedly till past the cursor and back to safety

4 its not tunnels in a sense but the top layer of decaying leaves and pine nettles look like the bottom and isn't very dense so they go down and hide lower neer the true bottom of the pile of stuff so just make the frog disappear

1 keep life cycles out there boring

2 fros are silent during the day with very few strokes but at night there is a loud chorus of croked

3 yes the occasional bubble comes out either from a frog or a plants oxygen

4 frogs are either at the surface of at the bottom and the swimming is fast and torpedo-like 

for plants just add some black and dark gray leaf mush mixed with black and dark orange pine nettles it will look like a sloppy mush. and add grasslike bushes.

Nice, thanks. I’ll see what I can come up with.

That sounds good thanks for being so open to my ideas,

I honestly just want to focus more on visuals and map-like content now.

(1 edit) (+1)

I suggest adding a feer element to the mouse and maybe movement if you swipe over the reeds they sway and to  make this a game add platforms to jump to and goals that the frogs go to I love the simulation but this can be so much more 

Sounds like two excellent ideas.

you reply fast

Thanks.

ladies and gentlemen he has done it again wow

Currently working on fear and reed interaction.

(+1)

is this a simulation or is there human interaction?

Just simulation.